Probably the wrong place to post that but let’s go.
I use Maya for modeling for several years now and I’m at the point of doing some pretty good photorealistic renders using Vray. What I want to see is how much is too much in a game enviroment considering polygons/texture resolution etc for it to be playable in an average system so I wanted to make something in a powerful engine such as unreal to test it out in a mid-range system like mine. I’ve seen videos of photorealistic rooms made in unreal and I quite liked them but noone mentions if the thing they build is playable in a game enviroment.
I imagine there are huge differences between static renders and a game enviroment with dynamic lights etc both in playing it and in creating it as well. What I plan to make is a very small level (just an apartment, more like Silent hills PT demo scene) but try to make it as photorealistic as possible and while I saw some of the tutorials, they use brushes and make everything inside unreal engine. Are there any good tutorials on a zbrush/maya/photosjop/unreal workflow for such realistic game levels? My main issue I guess would be getting the right look/light in the engine without using Vray parameters.