**Twitch Stream: Occlusion Culling and General Lighting Review and Q&A **
Stream Subject: Occlusion Culling and Lighting
When: Saturday, October 10th
Time: 2:00 PM to 3:30 PM-ish (EST)
Outline:
YouTube Video: PBF: Brief Overview of Occlusion Culling - YouTube
Part 1:
- General overview of what is Occlusion Culling.
- Simple Examples of how the system works in UE4
- Methods to basic level design with Occlusion culling
- Methods to reduce pop-in of meshes
- Respond to Questions
Part 2:
This section will be more open forum. We’ll go through the following Levels in Content Examples:
- Lighting
- Dynamic Scene Shadows
This part of the stream will focus more on general questions asked and see where we go. I’ll setup some examples that come up often if time allows.
- Review Content Example Maps
- Answer Questions in each Section.
- Explore some simple examples not necessarily demonstrated in CE demos
- Quick look at Swarm Agent/Lightmass
- Explore a few of the settings for Lightmass in World Settings panel
- Answer questions along the way.