Hello Everyone!
I’ve been wanting to do this for sometime and just now getting around to organizing and getting some mini projects and things together. Instead of just posting a bunch of random threads with a bunch of scattered bits of information and tutorials I’d rather have them as one cohesive growing piece. Plus, it’s such a chore to keep track of so many different threads! ![]()
As many of you know, I typically answer a lot of questions regarding APEX Destruction. A lot of these mini-tutorials, projects, and nuggets of information I post here will gear more towards that side of things.
I’ll try and keep this as organized as possible and will update as often as I can.
Feel free to throw suggestions my way. I make no promises and keep in mind that I’m not a master of all! I have my own specialties so asking me to show you how to make an advanced cover system, animation, or complex blueprint functionality probably won’t get you that far. ![]()
Useful Free Software:
- Path Length Checker : Good program for checking the file path length for your project if you’re running into the 165 character length issue that causes a build to fail. NEW
Personal Website: http://timhobsonue4.snappages.com/
**Projects: **
- Colored Translucent Shadows (4.5 or later required)
- Sample with Line Trace and Physics Projectile for Destructibles (4.6 or later required)
- Destructibles Chunk Paremeters Comparison Testing (4.6 or later required)
- Simple Jump Pad Blueprint (4.4.3 or later required)
- Night Vision Post Process Material(4.4.3 or later required)
- Radar Pulse Post Process (4.4.3 or later required)
- 's wiki tutorial for Day Night system (with some tweaks) (4.7 or later required)(UPDATED: 3.9.15)
- Level switch for Day/Night levels using same space with baked lighting (4.5 or later required)
- Simple BacklightingNEW
- Sponza Attrium Test Scene (At some point in the future)
- Destructible Settings ShowcaseNEW
Occlusion Culling
- Precomputed Visibility Culling (Ideal for mobile)
Distance Field How-To’s:
- How to Enable Mesh Distance Fields for your project.
- How to use Distance Field Ambient Occlusion
- How to use Distance Field Soft Shadows
- How to use Distance Fields for Particle Collision
- How to use Distance Field Global Illumination
Destructible How-To’s:
- How to use Import FBX Chunks (Destruction without the fracture tool in UE4)
- Rigid Mesh Animation without need for bones
- How to use Large Chunk Threshold (Project included requires 4.6 or later)
- More FBX Chunks Examples: Barrel and Fence (At some point)
- Using “Do Not Fracture” to make a hole in a wall
- Using “Impact Resistance” for better damage effects (ie. glass vs. concrete wall)
- The power of using World Support
- Damage Spread
Other How-To’s:
- Setting up Local Multiplayer
- Setting up and using Cloth with the PhysX DCC Plugin with 3Ds Max
- Creating Level of Detail (LOD) meshes in 3Ds Max for UE4
- Light Functions with Color
- Custom Collision Demonstration - Beginning to End
- Blueprint Clock:a. Basic Clock Movement
b. Set Clock to Random Time when starting rotation
c. Set a Specific Time when starting rotation
d. Set to use System Time using Overlap Events
e. Set Time based on Sun Rotation (ie. Using a Time of Day System)
Preview: Dropbox - Error
**Ideas for How-To’s or test projects:
**1. Distance Fields Soft Shadows (General use and trouble shooting type stuff, mostly things Daniel Mentioned from this twitch stream, but with project and examples)
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Wiki Tutorials/Troubleshooting/Tips
- Lighting Troubleshooting and Tips Guide
- Swarm Agent Troubleshooting and Tips Guide
- Destructible Troubleshooting and Tips Guide
- FBX/Asset (On hold)
- Materials
- Post Process
Curiosities
- Fun with Moire Effect (At some point)
Training Twitch Streams (Not affiliated with Epic Games)
Future Streams
- Distance Fields (Shadows, AO, GI)
- Physics (non-vehicle oriented)
- Rendering: Occlusion Culling
- Global Illumination (Dynamic: DFGI and LPV & Lightmass)



















