Hi. I’ve learned to be able to recreate the standard third person template with an additional shift to run input. I have a decent understanding of how things work but I’m still a little shaky
How would I go about constructing a melee system without weapons? All of the tutorials I can find seem to start out with weapon equipping.
My end goal is a template character for both the player and random npcs with barehanded melee and damage. Combos too
I also would like the end of the combo or just some attacks inherently to be able to send the opponent flying but by default just push them back, I’m guessing that will need a lot of unrelated physics and animation work
As a side note but I’ll probably catch this aloong the way, would it be practical for different characters working from this template to have different combo lengths?