Tutorials for unrwapping/preparing meshes for UDK

Hi all,

If there is one thing I find a bit daunting with Unreal it’s the unwrapping of assets, can anyone direct me to some tutorials where difficult assets are unwrapped for texturing and lightmaps? - and in terms of preparing meshes for Unreal I mean when you might need to bake normals into meshes, it’s a process I would really like some direction on too.



I suggest reading the following page:

Its about UDK, but I think it still applies for a large part to UE4.

For uv (un)wrapping look on youtube for some videos. Plenty of videos on Blender. Even if the video doesnt specify UE4 or UDK, the uv (un)wrapping is still the same.