Hi, I have basic knowledge of UE4, those you linked I have learned through EPIC’s examples (but always nice to read what things mean).
I’m more wondering how to make components know what they should do.
Movement example:
If a character (or pawn) moves forward on the X vector, how can I use the component to move the character?
Because in a Character BP you can get the MoveForward event and add movement inputs and such and the character moves forward that way.
Anyway, from the Character BP, do I hook up MoveForward event to the component directly and pass the scale value through some parameter or whatnot, and let the component do stuff with that scale value?
That’s the part I’m most confused about, how does the component something has fired (e.g: character move forward).
I’m gonna play around with components more when I get home later today. Thanks btw!