How to Spawn a replicated Actor on the server-side from a projectile impact in Blueprint:
Feel free to post more Tutorial links if you find any in the comments, and will add to the list here
HOWTO: Add new dinosaur variants
HOWTO: Add new structure variants
“Here is a link to a empty map with working water, lighting (with shadows) and a day and night cycle MEGA”
(also “SmallIsland” is now included with the Dev Kit)
A simpler template level for day/night/weather systems in the persistent level blueprint modders could copy/paste their content ‘to’ might work better than trying to copy/paste haphazardly from ‘TheIsland’ level.
Do you think you could show us the development process of adding new dinosaur/creatures to the game. (not modeling/animations/textures.) But implementing through blueprint, adding everything from attacks to spawn zones.
could we get a tutorial on setting up a new map to the point of having a flat piece of land ready to terraform with all other game assets in place and untouched (water sky etc + all the vanilla maps engrams rules etc .
Please excuse my naivety, but could I have someone go in depth on how they got the water volume and post process volume to match up perfectly with any water level?
Also it would seem there are no in depth tutorials over the lighting and day/night cycle, I have searched around all day to no avail… Perhaps can someone start me off with how to set the time of day in the editor so it isn’t always night time.