Well I am mainly after the online server/client setup which is fully exposed to blueprints now as shown on twitch: http://youtu.be/4LV7KKtzKs8?t=12m59s
However I read somewhere that Epic also plans to expose the Achievements to Blueprints, that would be sooo aweseome!
After a few more hours of tinkering with files I got Steamworks to work both in the editor standalone mode and in the packaged game!
When I made my previous post the editor standalone mode was already working, I just hadn’t tried it yet. PIE however doesn’t work without C++ coding…
Esentially all you have to do is follow Ramas guide to the letter to get there, skipping the steps that involve .cs files if you have a content only project.
To get the packaged game to work I also had to copy the Steamworks files to Engine\Binaries\ThirdParty\Steamworks in the packaged game folder.
The other ThirdParty binaries are automatically included, but the Steam ones were not for me. The relative file path has to be EXACTLY like in the Unreal Engine folder, it got that wrong at first.