Tutorial: Your First Game In Unreal Engine 5

I’m having a similar problem where my character settings are consistent with what you say, but my character can only move diagonally upwards and can’t do turn left and turn right and backward,do you know the solution?

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I tried to do all steps following you but I met a problem. In a part where you talk about motion and animation I can’t repeat your result because my Bot is not tuning. It is just runing straight. I’ve repeated all your steps twice but the result was same. What kind of problem is that?

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Hi everyone,

New Unreal user here, new to development as well. Very new :slight_smile: I am working thru this tutorial right now and I have a very basic question hoping someone can assist on. At the 3+ minute mark when he imports the crate asset and comments we can use any DCC from anywhere, can anyone tell me some quick, easy, safe and free places that will allow me to download assets? As far as the game files downloaded to be used with this tutorial, is there anything in there to be used? He doesn’t reference them at this point in the video so I figured not.

Like I said this is all new to me and I really wanted to focus on moving through the tutorial and learning basics of Unreal and now I feel like I am kind of going down a rabbit hole searching online looking for places to get assets.

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Hi there,
Welcome!
Your first choice for sure is Unreal Engine’s Marketplace. Just browse for free products and you’ll be surprised.
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Permanently Free Assets
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Megascans, for environment assets
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Paragon Characters and Visual Effects
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Military Vehicles by Vigilante
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Free for the Month:
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And much more. Good luck in your journey.

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Thanks for all the resources, I will take a look! After I posted my question y’day I started perusing online and downloaded an asset to use, which led me to another question, if anyone knows. In the tutorial, around 4 minutes in after he opens the crate asset he shows how to bring up a new node to increase/decrease the roughness. He says hold left button of mouse and press 1. This does not work for me.

To me, this seems like a shortcut he is using, but can anyone tell me how to bring up a new node by navigating through menus/is there an option somewhere else on the ribbon/any tool bars?

Same situation with the CTRL + L to toggle the sphere so the light source shines differently on it, this did not work either for me. If anyone has detailed steps how to bring up this feature another way it would be appreciated. Thanks for the support!

PS…Regarding the light toggle for sphere, I read different comments on here and tried different steps other people said worked for them but nothing worked for me, not sure if there’s a bug or if it’s just user error. Thanks!

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No problem, hope those resources will be useful.
To your questions:
→ I guess he wanted to say the opposite: Hold 1 and press left mouse click to bring in a scalar parameter (type float).

→ Click anywhere inside the level editor, CTRL+L brings in the controls for Directional Light. Mouse rotates the light. ESC closes the interface

image

Hope that clarifies.

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That is pretty much the point of recordings.
Nothing is ever going to magically be at the exact speed that works for you.

If you scroll down on the main page, the instructor has written:
"When you have issues with the rotation of your character:

Open the BP_Bot Blueprint and in the details panel of the root component search for “Use controller Rotation Yaw” and turn it to false.

By default it is set to true. "

Perhaps that will solve it

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This is spectacular. As a user familiar with 3D software but with little game engine experience, I’ve completed this tutorial and feel very capable for having done it. Already recommended this tutorial to three of my friends, thank you!

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Hi thanks, don´t forget to click on “reimport base mash” .

No, I agree. The pacing, for complete beginners is kinda insane. I had to pause the video and rewind every few seconds. I gave up about halfway into the video and stopped following along. I instead just finished watching the video. Even watching without following along is kinda fast-paced. Didn’t feel like a beginner tutorial, more like advanced beginner or low intermediate level.

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@anonymous_user_99482bc7
May have gotten an answer for you, or any others who hit this snag.

Go into your M_Bot_Base Material Graph, and check to make sure the parameter node has it’s name changed from “Para” to “Color”.

This is what the “Parameter Name” pin is pulling from in the Set Vector Parameter Value node, so if it isn’t named “Color” then it doesn’t affect anything because there is no set parameter named “Color”.

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Developing in Unreal Engine 5 is simple for beginners . Using the Blueprints Visual Scripting system, you can create entire games without writing one line of code! Combined with an easy-to-use interface, you can quickly get a prototype up and running.

I don’t think this was my problem, I moved the target to what should be a reachable point, but the bot still doesn’t move. I heard something about it only being able to function once it has a target now, like the orbs in this video.

It’s not a good tutorial. You’re not going slow with what you’re clicking and you’re going way too fast. A lot of things should have been explained more

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Yes, it solved it… Thank You so much!!!

When a static mesh doesnt have a custom collision you might have just the bounds of it. And that’s just a box without a hole. You can either bring the door frame to another 3D tool like blender, create a collision, follow the naming convention and import that:

Or you can use the in editor tools to create one:

Or you can do what lazzy me did: Set the collision settings for the frame to “Use complex for simple”. The model is not too complex but be aware it uses the geometry for collision checks which is maybe ok for prototyping but when you game gets more complex maybe to expensive.

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Its true it was fast. The goal was to have one piece that is not too long but shows something from scratch and some people might need to pause it. If you are looking for something that is another pace and that explains a bit more maybe try this:

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Just wanted to say it is very awesome to see how people here help each other out with problems I might have caused. :yellow_heart:

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Hi everybody! I’m facing an issue with the camera right after attaching the Bot mesh to the BP_Bot capsule. I’ve checked the Orient Rotation to Movement for the Character Movement and chose the Absolute Rotation for the transform for the SpringArm. Nevertheless, when I press play, my bot follows the cursor but the camera is acting really strange. It only rotates 10 or maybe 15 degrees and is shaking all the time. It’s like is blocking with something. Any idea? Thanks!!

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