Here are those two functions in C++
bool APawn::IsPlayerControlled() const
{
return PlayerState && !PlayerState->IsABot();
}
bool APawn::IsBotControlled() const
{
return PlayerState && PlayerState->IsABot();
}
I’m not exactly sure what sets IsABot
but that doesn’t matter in this case because our AI controlled bot doesn’t even have a PlayerState
so IsBotControlled()
always returns false for it.