Tutorial: Your First 60 Minutes with Mass

A guide to serve as a walkthrough of the MassEntity system for first time users. It covers the concepts of Mass, key terminology, and how Mass processors work under the hood. This is all tied together by creating Mass agents that behave as wandering pedestrians.

https://dev.epicgames.com/community/learning/tutorials/6vG6/unreal-engine-your-first-60-minutes-with-mass

I followed along in 5.8.3 and I used Nav mesh instead of Zone Graph and it seem to work as intended.

The animations were a little wonky.
I used the full ABP. The Listen server player saw only the idle animation. The client would see the normal idle, walking animations. However, while in the Idle state and running the Stand task it continued to move enough that the walk animation would play. I play around with the ABP and accepted some level of foot sliding. I though it was strange how much movement takes place during the stand task.
According to the guide, inspecting the city sample with offer animation solutions. I do believe that’s outside the scope of this guide.

Anyways, Thanks and thanks for updating the guide!
There’s not much for guidance with Mass so this is very helpful. I’m going to try to make a wave spawner game following Jared Schibel’s advice from UE fest. Wish me luck!