In this tutorial we’ll go through many concepts of the Gameplay Ability System (GAS) and use them in a practical way. GAS is a framework for organizing gameplay values and behaviors for players, NPCs, items and interactables in reusable assets. GAS is used in Epic’s own games, so it’s a feature rich and battle tested system.
https://dev.epicgames.com/community/learning/tutorials/8Xn9/unreal-engine-epic-for-indies-your-first-60-minutes-with-gameplay-ability-system
So cool and thank you. My course is not there yet but will be soon. Currently learning basic attack animation and 3D modelling but I already know that I will be using the tip and tricks from this link you’ve provided. Thanks again.