Welcome to Course Two! This module set empowers you to take absolute control of your motion assets, making your workflow flexible and non-destructive.
We begin with data mobility, learning to move seamlessly between live Control Rigs and baked Animation Sequences by mastering baking and the backward solve feature.
Next, you will integrate Layered Control Rigs to make non-destructive changes and tweaks directly on top of existing animation data. We then master Animation Layers to isolate specific motions (like camera shake) and precisely control their influence using the weight slider.
Finally, dive into the Keyframe Curve Editor. You will utilize essential tools like Buffer Curves (your animation safety net), the Euler filter (for rotations), and powerful mass keyframe editing features (including the bake tool for density reduction) to clean and polish complex motion data. Get ready to animate with unparalleled precision!
https://dev.epicgames.com/community/learning/tutorials/6mae/working-with-animation-data-in-unreal-engine-5-6-a-com-animation-sample