[Tutorial] UsableActor system in Blueprint with multiplayer support

@Tom, awesome!

I kept getting distracted by the (awesome and helpful - most tutorials don’t go that far!) gifs while reading the text.

I’ll see what I can do with datatables, should be fun.

Edit: Looks like I might have to backburner the persistent items until a bit later, since I’m trying to build as much gameplay as possible with blueprints before I dive into doing C++ (I am a C++ programmer, but I want to get familiar with blueprints and also avoid getting bogged down in C++ code to start with, and focus on getting core gameplay implemented).


Also btw, you can actually copy your blueprints and share them via plain text. So for things like the Cast To and such which can be annoying to have show up, it might be easiest to supply a text version of the nodes in the tutorial body (with a warning that they will error if the names of the class and stuff are wrong or whatever). Also nice to keep in mind that you can share nodes via pastebin in general.