[Tutorial] UsableActor system in Blueprint with multiplayer support

I would look into using structs to pass blocks of information between items or consider datatables, last I heard they made a big improvement for accessing DataTable through Blueprint for upcoming 4.3 (available already on GitHub) I haven’t really dug into this type of feature yet, definitely interesting and something I’d like to look at in the future! Let me know if you made something cool with that!

Thanks, I’ll consider updating that part - it does indeed assume you’re doing a default FPS. Thanks!

I definitely agree this would be better. I should look for a 9gag-like plugin that allows me to stop/continue gifs. Thanks for your feedback on that!

Edit: Updated the site, GIFs no longer auto-play and support stop/continue! Much easier on the eyes.