[Tutorial] UsableActor system in Blueprint with multiplayer support

The screenshots from earlier in the thread are really old - they may have changed how it displays.

That said I think the real issue is replicating the attach to remote clients (i.e., clients which are not the owning client), which I think you’ll need RepNotify for, and which wasn’t in the original tutorial or my example screenshots.

Sorry I can’t be more specific, I just don’t have this project or code handy at all to test, it’s been a long time.