[Tutorial] UsableActor system in Blueprint with multiplayer support

Could have sworn I tried that.

Thanks very much! Too little sleep I guess.

Edit: Also btw, I had a similar problem with getting the Cast To UsableItem node to show up. I think what happened was that when I had Context Sensitive checked, I wasn’t drilling down through the categories and looking close enough. I ended up promoting the hit actor to a variable and then dragging off that to get the node.