Thanks Tom,
Unfortunately, turns out it doesn’t work, the parent child mesh thingy. Only way it can ‘somewhat worked’ is that I attached the original box as static mesh. It doesn’t make sense at all. I just cannot exchange the box with the book like others do. maybe Epic hate me…
Funny thing is, I thinked it worked, until the PC crushes. I said I think because I was working like a madman, & my memory is cloudly. I not sure I can sleep well tonight, its not the worst thing that can happened in life, but I am fairly sad.
Its a frustrating day & fairly sad use of a Sunday evening for me.
Maybe tomorrow evening, I will try again…
Everything else did work…Funny that the supposedly most simple step turns out the hardest.
**Edit 1:**This is the best I managed. Its not what I hope for for sure, But beats not working for sure. I actually add the book as a new mesh (which end up having 2 same meshes overlapping, which obviously bad), instead of exchange, as exchanging mesh under the default do not work for me.
on top of this warning, which I do not know how to resolve, mainly due to I have no idea where the property window is located.
[Static Mesh Actor] : Static Mesh Actor has NULL StaticMesh property
This warning is caused when there is a Static Mesh Actor in a level with a NULL StaticMesh property. This can be a problem because the Actor exists and is using memory, but does not have a Atatic Mesh to actually draw. This warning is usually the result of creating a StaticMesh Actor without first selecting a StaticMesh in the generic browser. This warning can be fixed by first selecting a Static Mesh in the generic browser and then going to the StaticMesh Actor’s Property Window->StaticMeshActor Category->StaticMeshComponent->StaticMeshComponent Category to set the ‘StaticMesh’ Property.
**Edit 2: **
Hmmm, manage to make the child mesh work (irritating warning message of NULL StaticMesh property still there though). Just replacing with some random meshes as few times…Maybe some small bug in UE4.
Its a long day, I shall cobtinue tomorrow to refine the inventory, & hopefully resolve the error message, have a nice night everyone.