Yes this is the same thing. One is a custom event and the other a function but you do the same. The only thing is to be sure that you always call the same one to not have troubles. (i used the function to have output infos but outputs are not needed in fact so it is the same ^^)
And it can be used for loot /activation or characters detection / event ike : [video]Instanced mesh random maze generator - Showcase - Epic Developer Community Forums
I just had to set “cast to” and variables.
Thanks Tom ^^