[Tutorial] UsableActor system in Blueprint with multiplayer support

@Tom - Thanks for this, awesome tutorial.

I’m wondering about this part: http://i1.wp.com/www.tomlooman.com/wp-content/uploads/2014/06/character_use_02.jpg

No where that I can find is there an OnUsed function defined on the character. Or is that supposed to be from the item? Because I don’t get how it’s on the character’s event graph unless it’s a function of the character.

If it is a function on the character, what’s the definition?

If it’s the BP_UsableItem function OnUsed, how do you even add that to the character’s event graph? I can’t figure out any way to do it.

Edit: May I suggest putting the actual blueprints in with the tutorial content so that people can verify they’re doing stuff right?