Make sure to pay close attention to what class each blueprint is parented from - the one with a static mesh needs to have StaticMeshActor as the parent. Having it as a separate component on a normal Actor-derived blueprint causes problems later.
Make sure to pay close attention to what class each blueprint is parented from - the one with a static mesh needs to have StaticMeshActor as the parent. Having it as a separate component on a normal Actor-derived blueprint causes problems later.