Herp derp, another question.
In the tutorial, it says to assign the BP_UsableItem blueprint an asset with a collision volume and such. I set mine up with an empty static mesh in the base blueprint, with the plan to assign an asset to it in the child blueprints. Is that not how to do that? It doesn’t seem like you can edit the inherited objects in a child blueprint at all.
Edit: Well, I just ended up adding another static mesh with the asset I want in the child blueprint, and that works.