Tutorial: UE5.0 Geometry Script - Displacement Map

Short demo of how to create a Geometry Script procedural mesh Actor that can do tessellate and displace an input mesh based on a texture map

https://dev.epicgames.com/community/learning/tutorials/YW6/unreal-engine-ue5-0-geometry-script-displacement-map

Hi, would it be possible to animate the magnitude variable in a sequence?