Tutorial: Tips for Learning Unreal Engine from the Epic Online Learning Team

Feeling overwhelmed by Unreal Engine? Don’t worry, we are here to help! In this tutorial from the Epic Online Learning team, we will share tips for learning Unreal Engine based on best practices and experience as learners ourselves. As a bonus, we will use the Old West Learning Project and Old West asset packs, all available free on the Marketplace and linked below the video.

https://dev.epicgames.com/community/learning/tutorials/OkJl/tips-for-learning-unreal-engine-from-the-epic-online-learning-team

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Love seeing mathew here, thanks a lot! :grinning:

I’m new, and honestly I just wish that when I go to the documentation, it fully answers the question and I can move on. This way I can track down what I need and be done with it. Like take control rig for example. I went to learn how to do it, and it shows a basic idea of it. Then I found a gentlemen on YouTube who went over it to a much larger extent. But that shouldn’t be the format. The format should be that with the documentation alone I should be capable of doing EVERYTHING that can be done in Unreal Engine. This is my only gripe in the learning process. Is the leg work that is not necessary.

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This, I came on here just simply to ask Epic: Please ban video only tutorials on here. Require transcripts and actual formatted steps in text.

I see interesting titles and click on what amounts to a waste of a post.
It just feels like an ad for finding the info I want on Youtube instead.

Why bother with the UE forum at all if I can look it up there?

This site could be really good. Posts could have text, code snippets, links to documentation or wiki articles, and easy to follow sections with tags.

…Right now it’s basically a dumpster for people to drop off content on another platform for almost free views. I can’t even use find in page to see if it covers what I want, or skim to see if the YouTuber is wasting my time with poor content.

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thank you for giving the old west learning kit and tips for learning, i thought there will be windwalker echo there :innocent:

Am I missing something, I thought the Old West project would have a series of tutorials breaking down how this scene was made? I was really excited for tutorial content when I saw this, but it looks to be another ‘built thing’ where when i probe and tinker, I just don’t understand whats going on.

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I get the impression that they just want you to reverse engineer the project, as opposed to actually them putting together anything to teach you. It’s not how I learn, so I just regard it as an asset pack and nothing more. But if you have the kind of mind that learns via reverse engineering, it’ll help you.

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o/ EDIT: fixed

Few questions for the project:

  1. Why not all assets are Nanite enabled ? particular reason behind it ?
  2. During stream about this project Clinton Crumpler said optimization was done in spec of shippable game. Can anyone involved in project elaborate about this more ? what exactly was done, he mentions lower poly meshes being used.
    E.g. some Nanite settings on WorldSettings are somewhat involved ?

@Witchaven Mathew says it might be something bigger and Clinton said more videos are coming so worry not & stay tuned :slight_smile:

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EDIT: Also worth mentioning at 20 Feb there was an update to the project on Marketplace fixing some issues

1 Like

Thanks for the useful tips!