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[Tutorial] Tessellation & maintaining mesh dimensions

Hey all!
I’ve just posted a new tutorial on my dev blog about tessellation. Here’s a sneak peek:

tessellation-example2_anim2.gif

I talk a bit about what tessellation is, and one of the problems you might run into, and how to avert it. It’s just a quickie really, but maybe you’ll find it useful!

You can find it here: A quick tessellation trick - Broad Strokes

Cheers :slight_smile:

Nice work Kashaar, I like your solution to the large silhouette issue.

Thanks Kashaar. I was looking for such things.

Nice and simple! I’ll keep this in mind for future tesselation work :slight_smile:

This is brilliant, and something i needed to solve for something i’ve been working on!

3011a7ae7a9e5754b5bfb734548618f6947f326b.jpeg

The one on the left is the earlier version, and the one on the right is with divide and subtract.

Thanks a lot for the tip! :slight_smile:

Very Good , thank you