[Tutorial] Tessellation & maintaining mesh dimensions

Hey all!
I’ve just posted a new tutorial on my dev blog about tessellation. Here’s a sneak peek:


I talk a bit about what tessellation is, and one of the problems you might run into, and how to avert it. It’s just a quickie really, but maybe you’ll find it useful!

You can find it here: A quick tessellation trick - Broad Strokes

Cheers :slight_smile:

Nice work Kashaar, I like your solution to the large silhouette issue.

Thanks Kashaar. I was looking for such things.

Nice and simple! I’ll keep this in mind for future tesselation work :slight_smile:

This is brilliant, and something i needed to solve for something i’ve been working on!


The one on the left is the earlier version, and the one on the right is with divide and subtract.

Thanks a lot for the tip! :slight_smile:

Very Good , thank you