Tutorial: State Trees and Smart Objects: Data-Driven State Machine Workflows for Open World AI Designs | Unreal Fest 2023

Since the launch of Unreal Engine 5, a lot of work has been put into the State Tree and Smart Objects technology as a more flexible way to manage different parts of your AI workflows than Behavior Trees, with data-binding capabilities that allow for easily passing data around between different states.

Join us as we discuss the evolution of the State Tree technology, and showcase a few examples of building simple behaviors, as well as debugging them with the new State Tree Debugger. We’ll also provide a sneak peek at where we want to take the Smart Objects workflows in the near future to make them that much more flexible for designers, artists, and animators alike.

https://dev.epicgames.com/community/learning/tutorials/mox7/unreal-engine-state-trees-and-smart-objects-data-driven-state-machine-workflows-for-open-world-ai-designs-unreal-fest-2023