Solo Animation Mode (S.A.M) is an Editor Utility Widget designed to improve the workflow of animators in Unreal Engine. With a range of features that help you focus on animation, it increases both speed and efficiency during the animation process.
https://dev.epicgames.com/community/learning/tutorials/M4yr/unreal-engine-solo-animation-mode-s-a-m
hi , I just tried this utility on Mac on ue-5.9 , it works properly , thanks for this awesome utility ![]()
That’s super cool ! Thanks for your comment ![]()
I have been trying to use this tool for large environments and have noticed very large FPS drops while just having the panel open. We are talking 60fps to 10fps in unlit mode. Any idea what’s causing this?
Hey! ![]()
Thanks so much for your feedback! It is because of the Event Tick running for the Single Property views. I wanted to implement a “live feedback” when changing colors, but it is creating more issues than exepected. You can just unplug the Event Tick and branch the values downstream directly to the Event PreConstruct (see the image below).
I’ll update shortly the doc and the 5.8 version as well really soon. ![]()
I love this tool - thank you! My project involves scenes with lots of characters all using the same type of control rig, so this really helps me focus on posing a single character at a time.
Just one thing that is bugging me: every time I open the project, it prompts me to save ‘MI_SAM_OverlaySilhouette’.
Even if I save the file, close the project, and re-open the project, it immediately prompts me to save it again. (This is in 5.8.1, where the SAM window is left open in the Editor.)
Thanks a lot for your message! Really happy to see that you’re loving the tool
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I’ve noticed the same behavior with this Material Instance. I’ll be working on it soon and I’ll fix that for the next update of the tool.
Thanks again for your support and your feedback ![]()
@t1mph1l Prompt to save MI_Sam_OverlaySilhouette is now fixed! Along with reset to world transform when closing the widget. Please check out Hotfix v1.1.2 for more details!
Thanks again for your support! ![]()
I really want to try this tool but I cant download it, because of migration to fab. Then will it be accessible again? ![]()
This is excellent news - thank you!
I’ve also found another great use case for this tool - generating thumbnail images for control rig poses. Whenever I save a pose, I turn on S.A.M. to remove the background before I capture the thumbnail image for the pose. This makes it far easier to see the pose clearly, without objects in the background or murky lighting. So thanks again! ![]()
It’s working for me when I access FAB via the Content Browser in my project (5.8.3). So if you haven’t already, it’s probably worth trying again now.

