Mods, if this isn’t in the right category, please move it there.
Hi
So I made this system that works surprisingly well with literally anything, no matter the game type (fps, tps, overhead, etc), it should work just fine with minor tweaking of the values.
So as you can see, when I trigger the event, the item flies over to any part of the screen I want (related to corners), which would be an effect even cooler looking in a third person game for an example.
Start by creating the blueprint function library and the function from the image:
-(The rest of the blueprint is done within the item (for me). Called using Blueprint interface message, but you can do that part however you want.)
-Then replicate everything else and adjust to your liking. It is all pretty self explanatory so I won’t provide much more details, except:
-In the timeline you set the length of the “animation” (alpha) and the height change of the effect.)
-You lerp the size of the item because it is literally coming all the way up to the camera so by lerping to such a small amount, the value (which would work perfectly for you too I think) makes it look like it is animated in place
Now I am sure there are much better ways to do this, but I did it like this and thought it felt pretty good and satisfying so I decided to share.
I welcome any input into making this better.