Hello thedon2k! Thanks for the questions. The variables are character references derived from the “Get All Actors Of Class” node. If you have that node there, your variables should be okay. Could you post a couple of images of your event graph? I’d love to help more but it’s hard to figure out what the problem is without more information.
Thanks for the feedback eXi! I’ve actually made quite a few changes since the original draft, with your suggestion being one of them. In fact, that entire mess in the screenshot you posted is completely out of the picture at this point. You can see in edit 4 that the isValid node is checking every time Unreal resets the character array. I’ve been meaning to go through the walkthrough and incorporate my edits and the changes I’ve made since so it’s up to date, but I haven’t been able to find the time recently. I’ll get to it as soon as possible so as not to cause any more confusion. Thanks again!