Too tired of tutorials that are way too long and don’t describe things with appropriate speed.
I couldn’t find something that worked without the need of grabbing a sphere in 3dsmax , doing stuff with the UVs , flipping stuff etc.
One thing I am not clear about is what dimensions the sky box texture should be before you save as to DDS using Nvidia plugin.
I have a sky nebula kind thing and its 1024 X 1024.
So I created an image with dimensions 1024 high and 6144 wide.
So it looks like this:
So what I am not sure about do you actually save out one single image with that long rectangular dimensions?
In other words all those images side by side to form one long rectangular?
That is what I tried and it does import into Unreal but I get this error when trying to create the material: