This shows how to use the Water Advanced Plugin to generate in-game ripples from characters.
https://dev.epicgames.com/community/learning/tutorials/b6RV/unreal-engine-simulated-character-ripples
That’s pretty cool, thank you so much. I realized that my ripples stop working if I leave the 0:0:0 area. Is there any tag or tick to set to support areas far away from the origin?
Bests, Sam