This Is a great tutorial ,
I followed It But I have an issue with the paint mask .
My character goes transparent or When I use a bullet hole mask , He vanishes.
I think its something to do wht the scale of the mask, But I can’t find what I missed
Looks like you applied the wrong material to your character. You should use the character material on your character not the paint material. The unwrap material is used to unwrap the model. The paint material is used for painting, and the character material should be applied on your character
Hi there! sorry to ask this late, but can someone tip me in the good direction on to how to apply this tecnique into something different like paint skeletal mesh with the surface material the player is on, like a camouflage seen in MGS4 , Octocamo mechanic to be more precisely im trying my best on to get this in an easy manner for anny type of skeletal mesh but i cant figure out to work. Thank you.
That’s a bit more advanced, you’d have to tag the surfaces you’d be able to copy the material from and apply the material. However to do something like that, i would not pain the character run time, rather have a set of predefined materials you could apply.
Thank you so much for reply, Ive gotten that idea of the SceneCapture from this devlogs, I think Devlog 2 says that he got the idea from reddit, to make an camera scenecapture 2d from the top of the character, but I cant get it with the mannequin or any skeletal mesh.
Ive tried in Ue5 and i cant even get to copy a material from the hit result of a Line trace i dont know if its a bug, but in theory I can get a mesh and material name from the component actor was hit with a line trace… but after that… cant assign the texture of that material to an parameter Texture2d either. So yes, the only solution have worked for me was to preassign all the camo material to variables dynamic material instances and switch through them from the physical surface type of the line trace. But the scenecapture2d seems like a cool procedural solution hehe.
Examples
Devlog 2 : Indie Game Devlog #2 | Enemies & More! | - YouTube
Devlog 3 : Indie Game Devlog #3 | IM BACK! | - YouTube
I’ve been trying to use this technique to implement a vehicle damage system. I am facing an issue where I am not being able to write to render target when I’m hitting from the top. I’ve not been able to figure out why isn’t it working. Could you please guide me. I’ve tried setting the component mask in the material to RGB but haven’t been able to make it work.