(Tutorial) Simi CelShade PostProcess Material work with light color, point lights and skybox

Oh sorry I have an other question, if I want to make transluent object is it possible with this post process ? Therefore non-celshaded glass or water, is there any way ? I’m greatly inspired by Breath Of The Wild Aethestic, and in this game water is real water, not like in Wind Waker, and in my game i’d like to inserte transluent glass an water. If you can help me thank you a lot :smiley: