Tutorial: Shot Management with the Cinematic Assembly Tools (CAT)

An overview of the Cinematic Assembly Tools in Unreal Engine 5.6. Learn how to use this new toolset to easily configure your projects, templatize your cinematics, and automate your shot management pipeline.

https://dev.epicgames.com/community/learning/tutorials/raad/unreal-engine-shot-management-with-the-cinematic-assembly-tools-cat

Hello,

Trying out the new cine assemblies, is there no way to get a blueprint reference to the levelsequence contained in the assembly ? I’m trying to script creation of multiple assemblies but i can’t treat it as a sequence ? (adding tracks, sections etc)

Edit : You can just use the Cine Assembly reference as a level sequence actor.

Now i’m wondering, we have a get parent node, but no get subsequences node ? That could be useful

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Hi,

I tested out exporting a production in UE 5.7.1 by using the export option and attempted to import the json file into another Unreal project with the plugin installed. I encountered an import error stating ExtendedData is missing a value. Any idea what this means and how to resolve it in the Production Wizard without editing the json file?

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Hello, did you find a solution ? Having the same error here, and tried to modify the Json without success

@EpicGamesVirtualProd

Adding it here, but there is currently no way to duplicate a production’s folder hierarchy, which looks like an oversight. You could do it via exporting a production to Json and merging another’s info, but as noted in the previous messages, the import / export function is broken as of 5.7.4