An overview of the Cinematic Assembly Tools in Unreal Engine 5.6. Learn how to use this new toolset to easily configure your projects, templatize your cinematics, and automate your shot management pipeline.
https://dev.epicgames.com/community/learning/tutorials/raad/unreal-engine-shot-management-with-the-cinematic-assembly-tools-cat
Hello,
Trying out the new cine assemblies, is there no way to get a blueprint reference to the levelsequence contained in the assembly ? I’m trying to script creation of multiple assemblies but i can’t treat it as a sequence ? (adding tracks, sections etc)
Edit : You can just use the Cine Assembly reference as a level sequence actor.
Now i’m wondering, we have a get parent node, but no get subsequences node ? That could be useful
Hi,
I tested out exporting a production in UE 5.7.1 by using the export option and attempted to import the json file into another Unreal project with the plugin installed. I encountered an import error stating ExtendedData is missing a value. Any idea what this means and how to resolve it in the Production Wizard without editing the json file?
