Tutorial: Shot Management with the Cinematic Assembly Tools (CAT)

An overview of the Cinematic Assembly Tools in Unreal Engine 5.6. Learn how to use this new toolset to easily configure your projects, templatize your cinematics, and automate your shot management pipeline.

https://dev.epicgames.com/community/learning/tutorials/raad/unreal-engine-shot-management-with-the-cinematic-assembly-tools-cat

Hello,

Trying out the new cine assemblies, is there no way to get a blueprint reference to the levelsequence contained in the assembly ? I’m trying to script creation of multiple assemblies but i can’t treat it as a sequence ? (adding tracks, sections etc)

Edit : You can just use the Cine Assembly reference as a level sequence actor.

Now i’m wondering, we have a get parent node, but no get subsequences node ? That could be useful

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