as far as I can tell, you currently can’t enable Android OpenGL ES 3.1 + AEP in the binary version, it’s grayed out and the tooltip says “This requires github source”.
so yes, you may be able to deploy to a shield device with the binary from the installer… however, it’s probably not running opengl es 3.1 + aep. To take full advantage of the tegra k1 / x1 hardware, you want opengl es 3.1 + AEP.
edit: however, I tried following this video with 4.8 source and wasn’t able to follow. I have the tegra android pack installed, but there was no “Android-Tegra” build configuration option in visual studio. I did see the OpenGL ES 3.1 + AEP option enabled in the editor, however I did not have the option to Package the project for Tegra. I tried packaging it for DXT instead, and it looked identical to when i built it with the binary editor from the epic installer.
however I am using a shield console instead of a shield tablet, so im not sure if it’s something to do with tegra k1 vs x1, etc… and I’m an UE noob, so that doesn’t help.
In any case, it will be nice with Android OpenGL ES 3.1 + AEP doesn’t require github source…