Hi Everyone,
Terrain is a popular topic for any game engine, and there are various ways of generating the heightfield data. It doesn’t make much sense to have to hand-paint kilometers of terrain, pushing and pulling with simple brushes. If you’re looking at some popular PC and Console games, chances are they’re using World Machine for terrain or background.
I’ve used World Machine during my time at Ubisoft and on my personal projects and found it to be the best solution for generating high quality, varied terrains for both playable and background vistas. You can do a lot with a top-down projected heightfield, but World Machine can present a steep learning curve for newcomers. While watching other tutorial videos, I’ve found they have simply glossed over everything and expect you to fill in the blanks. I’m often left with more questions than answers. This is why I recently developed my own Introduction to World Machine video tutorial series.
In this series, you’ll gain a solid understanding of how World Machine operates, how all the nodes work, and even construct and texture a nice Alpine Terrain using some cool techniques all inside World Machine. Once completed, you’ll construct the splat map and export all the data to Unity 5 and the Unreal Engine. And since the videos are offered on GumRoad, you download and save the videos to your harddrive for offline viewing. And, if you don’t have a licensed copy of World Machine, there is a Basic edition freely available so you can follow along!
Right now, you can get 25$ off the course on my GumRoad store!
Look over the course, what is offered, and feel free to ask any questions and keep the conversation going. I’ll help out as best I can. In the meantime, enjoy the Free Tutorial Lesson on using Combiners:
Thanks!
-pete