[Tutorial Series] Stop Hand Painting Terrain with World Machine

Hi Everyone, 
 
Terrain is a popular topic for any game engine, and there are various ways of generating the heightfield data. It doesn’t make much sense to have to hand-paint kilometers of terrain, pushing and pulling with simple brushes. If you’re looking at some popular PC and Console games, chances are they’re using World Machine for terrain or background.

I’ve used World Machine during my time at Ubisoft and on my personal projects and found it to be the best solution for generating high quality, varied terrains for both playable and background vistas. You can do a lot with a top-down projected heightfield, but World Machine can present a steep learning curve for newcomers. While watching other tutorial videos, I’ve found they have simply glossed over everything and expect you to fill in the blanks. I’m often left with more questions than answers. This is why I recently developed my own Introduction to World Machine video tutorial series.

 
In this series, you’ll gain a solid understanding of how World Machine operates, how all the nodes work, and even construct and texture a nice Alpine Terrain using some cool techniques all inside World Machine. Once completed, you’ll construct the splat map and export all the data to Unity 5 and the Unreal Engine. And since the videos are offered on GumRoad, you download and save the videos to your harddrive for offline viewing. And, if you don’t have a licensed copy of World Machine, there is a Basic edition freely available so you can follow along!
 
Right now, you can get 25$ off the course on my GumRoad store!

Look over the course, what is offered, and feel free to ask any questions and keep the conversation going. I’ll help out as best I can. In the meantime, enjoy the Free Tutorial Lesson on using Combiners:

Thanks!
-pete

Hi, this sure would be helpful for a lot a people.
I think you could add an “Unreal Engine 4 pipeline” idem to “World Machine to Unity Pipeline” that I see you have in the content list.
There are usually a lot of confusion regarding to the scale, size, tiles, UE world composition, material editor for landscape, etc. Add a detailed info about that and sold =)
good luck with the sales, cheers!

Not that I need it, but it doesn’t make much sense to post this here on the Unreal Engine boards and not having a “World Machine to UE4 Pipeline” in it.

Agreed, I wouldn’t pay for content which is mainly targeted at Unity users.

Maybe when you have an absolute WM to UE4 guide that provides stunning results in UE4 i’ll come back to this.

If you have plans to do this let it be known and the time scale so people will re-visit.

Of course. I have this on the calendar to record on Friday, 9/25. It should be a short addition so those that are interested can check back the following monday. Thanks guys!

The tutorial series now has a lesson on creating landscapes, importing the heightfield, and making the landscape material. Hope you enjoy it! Let me know your thoughts.