[Tutorial] Seamless Level Transition using Data Layers & World Partition

Hi everyone,

In this video, I demonstrate how to achieve seamless loading transitions in Unreal Engine 5 — entirely with Blueprints, no C++ or plugins required.

The method uses:

  • Data Layer system for controlled background loading
  • World Partition for spatially-loaded assets
  • Layered activation to distribute CPU load over time

:movie_camera: Full video explanation:
:backhand_index_pointing_right: (YouTube link)

I hope this helps other devs who want to achieve smooth, cinematic transitions between levels without heavy coding.

Feedback and discussion are always welcome!