In this video, we discuss how to reuse facial animations and morph target-based animation sequences across different models, covering the following three scenarios:
- The target model has the same morph targets as the source animation
- The target model does not have matching morph target names, but has pose assets available for mapping, such as MetaHuman
- Neither matching morph target names nor pose assets are available
For the third scenario, we developed a Python tool that maps the source animation to the new model’s morph targets and generates a new animation sequence.
If you prefer to read, we also have a blog post about it.
Python Repo,