[Tutorial] Reusing Facial Animation on Different Models

In this video, we discuss how to reuse facial animations and morph target-based animation sequences across different models, covering the following three scenarios:

  • The target model has the same morph targets as the source animation
  • The target model does not have matching morph target names, but has pose assets available for mapping, such as MetaHuman
  • Neither matching morph target names nor pose assets are available

For the third scenario, we developed a Python tool that maps the source animation to the new model’s morph targets and generates a new animation sequence.

If you prefer to read, we also have a blog post about it.

Python Repo,