Hello developers,
I wanna make a slasher game.
I need melee combat system template.
Example - ?v=nJL-3vnQUto#t=16
Do someone have melee combat template or where i can buy it?
Hello developers,
I wanna make a slasher game.
I need melee combat system template.
Example - ?v=nJL-3vnQUto#t=16
Do someone have melee combat template or where i can buy it?
It’s pretty simple when you break it down. Do all of your attacks in Montages (Preferably with Root Motion), Have capsules over the fists / legs. When the montage is playing, set a bool that will change the collision of the capsules to something that will collide with the enemy. When the montage is over, set the bool back so it no longer collides. If the fists / legs collide with enemy while active, add damage.
If health = 0, then kill the enemy and what not.
I made this some weeks ago, i plan on completing it once code plugins are supported. Dont mind the ****** as hell animations, its a system driven by montages and my animation skills are terrible. Its a bit more complex than just play animation on click, as it supports infinitely chained combos and its all edited in blueprint. Pm me if you are interested.
I made this some weeks ago, i plan on completing it once code plugins are supported. Dont mind the ****** as hell animations, its a system driven by montages and my animation skills are terrible. Its a bit more complex than just play animation on click, as it supports infinitely chained combos and its all edited in blueprint. Pm me if you are interested.
[/QUOTE]
I’m interested in it; If only to pull it apart and compare it to my current games solution :>
Here is also a basic melee tutorial -> https://wiki.unrealengine/Melee. Combine it with the 3rd person bp tutorial which you can find on the official unreal engine channel -> for the animations
I’ll toot my own horn here…I’ve quite a few videos that’ll walk you through some ideas on how to go about hack 'n slash games… There’s endless ways to solve things in Unreal (which is super awesome) so just being on the right track will allow you do whatever you want…
I made this some weeks ago, i plan on completing it once code plugins are supported. Dont mind the ****** as hell animations, its a system driven by montages and my animation skills are terrible. Its a bit more complex than just play animation on click, as it supports infinitely chained combos and its all edited in blueprint. Pm me if you are interested.
[/QUOTE]
I’d also really like to see the blueprint of this to reverse engineer it!
Its all c++ code for the core behavior. You then control the combos by editing variables in the blueprints and using animation notifies in the attack montages. For that, i cant show you just a picture of it.