Could someone make a quick tutorial that expands on the 3rd person project.
That replaces the box with a character that animates. Calling the right animations for moving forward, stafe, back, and jump?
Something really basic and complete that includes how to import the animation clips, what to name them, how to wire them up in the Blueprint.
I made some real progress with using C++ for gameplay, but I’m a bit stuck now having characters that just slide around playing their idle animations. It looks like it should be easy, but I didn’t figure it out.
In the next beta we replace the box with an animated character.
Well, that’s a fish, but I’m asking to learn how to fish. I don’t mind that the project starts as a box, I think that’s good actually.
I know how to setup an AnimTree but that knowledge does not seem to transfer here.
Hi Michael, i have a short video on blendspaces on the ftp which might help you plus the others i’ve done
Awesome, I’ll check them out tonight when I’m off work.
The video was the info I was looking for. I guess it’s called a blendspace. How did you make the Direction and Speed nodes in the AnimGraph? I think I’m missing something to get the actual Direction and Speed of the SkelMesh
Oh, that’s in the EventGraph.
in the animgraph you just create new variables(floats) with the correct names then drag/drop (get) into the animgraph and link them to the blendspace, don’t forget to save.
then in the event graph drag/drop the vars this time use set
Thanks. I got it working. Figured that out, and that the Get Velocity was not there, but in a separate Window called Palette.