Tutorial Request: Export characters with changeable parts

Hi there guys!

I’m using 3D Max to rig my custom characters with max bones.

Here’s a task - I have few different custom skeletons (for male/female) & a few hundred mesh parts (legs, heads, hands etc.) that skinned/rigged to them.

As I’m new to UE/UDK (worked with CE before) I want to ask for tutorial - how to export all these parts/skeletons to use them for character customization in game. And it would be nice to see a tutorial how to implement that in game.

P.S: Sorry for my bad english as it’s not my native language :wink:

Check this: https://wiki.unrealengine.com/Modular_Pawn

Not much, but enough to get you started.

There are quite a few tutorials about modular pawns in UE3, since it is pretty much the same approach, you might wanna check those ones out, too.