Hi there guys!
I’m using 3D Max to rig my custom characters with max bones.
Here’s a task - I have few different custom skeletons (for male/female) & a few hundred mesh parts (legs, heads, hands etc.) that skinned/rigged to them.
As I’m new to UE/UDK (worked with CE before) I want to ask for tutorial - how to export all these parts/skeletons to use them for character customization in game. And it would be nice to see a tutorial how to implement that in game.
P.S: Sorry for my bad english as it’s not my native language