Tutorial: Rendering Hair & Fur

A brief overview of tips and tricks as well as gotchas when rendering high quality Hair and Grooms using MRQ in Unreal Engine.

https://dev.epicgames.com/community/learning/tutorials/Ya6o/unreal-engine-rendering-hair-fur

Hello,
I’m trying to render several MetaHumans and I’m using several Console Variables you recommend in your article about rendering Grooms in MRQ.

I found out that if I use r.HairStrands.Visibility.PPLL 1… the hair quality is much better, but for some reason, the hair at the bottom of the image is cut off. Even if I move the MetaHuman higher, the hair renders. If I move the MetaHuman lower, even more hair gets cut off. It looks like the hair is being cut off by some invisible plane… If I use r.HairStrands.Visibility.PPLL 0… The hair renders without any issues. Do you have any idea why this is happening?

I am using UE 5.2.1

MRQ CV

Here I am attaching a screen recording of what happens when I use r.HairStrands.Visibility.PPLL 1 in the Unreal editor.