[Tutorial] Reduce visible tiling (repeating patterns) on the same repeating meshes without decals

Is there a working way to prevent repeating (by dirt, mud, rust, etc.) in the same material, attached on many equal repeating meshes right next one to another?

Wait for 4.13 texture bombing. It’s actually already on the forums as a zip you can download. Or I can post my version somewhere.


Can you show me where is this zip, because I didn’t find any true working solution about this major problem. Thanks