Hi, very cool tutorial!
I’m having this issue I don’t know what I’m doing wrong…
When I’m trying to save the Physics Asset I get this message:
" Bone None requires at least one collision shape"
How can I do that?
Thanks,
Eddie
**Edit: I deleted the physics asset and created a new one from scratch, selecting my rig and deleted all the collisions… Before, I duplicated the physics asset that was created when I’m imported the character, that solved the issue for me for some reason **