This basic tutorial will demonstrate how to create a simple hinge joint and collision setup for Echo’s belt canister using RBANs (Rigid Body Animation Nodes).
https://dev.epicgames.com/community/learning/tutorials/Jd0J/unreal-engine-rban-echo-canister-tutorial
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Hi, very cool tutorial!
I’m having this issue I don’t know what I’m doing wrong…
When I’m trying to save the Physics Asset I get this message:
" Bone None requires at least one collision shape"
How can I do that?
Thanks,
Eddie
**Edit: I deleted the physics asset and created a new one from scratch, selecting my rig and deleted all the collisions… Before, I duplicated the physics asset that was created when I’m imported the character, that solved the issue for me for some reason **