[TUTORIAL] Quick Time-of-Day Setup

Hi there,
1st of all great achievement here. Thank you very much.
I am working on some stuff and I would like to use Blueprint.
What I am currently aiming for is to change Day of time via a button or menu. However I have not been really successfull yet :(. As I am a total noob when it comes to Unreal I have been digging through tutorials. So basically I want to change DefaultHour Value in BP_DayCycle_SkyDome ( I think). So I referenced BP_DayCycle_SkyDome in LevelBlueprint and cast thing to Player.


In my Player Blueprint I created a public Variable of type “BP DayCycle Sky Dome” and called it “TargetBlueprint” (see I’m trying to follow tutorial ;)). I then created an inputaction which shall change default value ( I think here is problem…) and specified instance in my Player BP.

specifyinstance.jpg
However when I press InputAction nothing happens. And I am also not sure how to debug properly.
Again I am a noob but any help would be very appreciated.

Thx