Tutorial: Procedural Animation with a Locomotor

Learn how to setup the Locomotor node in Control Rig to generate procedural locomotion in Unreal Engine.

https://dev.epicgames.com/community/learning/tutorials/EkxO/unreal-engine-procedural-animation-with-a-locomotor

i am testing new locomotor plugin in control rig it work’s fine but when i put that same control rig into my level or sequencer, it runs to world 0,0,0 at the start
is their any solution for this??
I have attached screenshot as well.

Love this Kiaran! Great fun, thanks for the step by step run through much appreciated. Now off to setup some locomotor NPC’s :smiley:

you have to expose the control target in the control rig node in the anim graph:

@KiaranRitchie I may have found a bug with locomotor, I’m using a bool branch node to turn off the locomotor node in the control rig graph when I don’t need it. If the character I did that on is then rag dolled and pushed some distance, when they get up and are no longer ragdolled and I turn the locomotor node back on the locomotor still thinks it is in the same position that I turned it off from and it snaps to that location then back to where it should be. I can post a video of this if you’d like.