Maybe a dumb qustion, but can this be used with “regular” destructibels?
If i have a object that i want to get destroyed when a player hits it.
Can i have small chunks fall of and have the simulation play when the support depth is reached/ broken?
Maybe a dumb qustion, but can this be used with “regular” destructibels?
If i have a object that i want to get destroyed when a player hits it.
Can i have small chunks fall of and have the simulation play when the support depth is reached/ broken?