Tutorial: Panel Cloth Example Files (5.3)

This reference document will show where to download the .zip file as well as some details regarding the supplied example files for new Chaos Panel Cloth Editor (Experimental 5.3).

NOTE: There was inaccurate information previously published about having to rebuild from source. That has been corrected. Just load the necessary plugins and restart the engine.

https://dev.epicgames.com/community/learning/tutorials/r287/unreal-engine-panel-cloth-example-files-5-3

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I cannot use Chaos Cloth on Linux.
I is use Github download build Version UE5.3

Hello, I’m told by the engineers that is ‘should work’, the plugin binaries are there, although the module registration is missing… which is uusually from not restarting. You have restarted the engine after enabling the plugins, correct? If you’ve already done that and it’s still not working, could you post the logs? Thank you!

I have restarted the engine after enabling the plugins.
Also, I have try:

  1. Redownload the engine from github to /home/localhost/Unreal Engine and
  2. Clear /home/localhost/.config/Epic folder and
  3. Rebuilded engine
    log.txt (2.9 MB)

Hello, I probably need to create a separate topic with a question, but I will still ask here, a collision between several chaos cloths in one skeleton is not supported yet, are there solutions?

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how to debug chaos cloth plugin code

@gozerKeymaster Thanks so much for all your hard work on this! I can’t wait for multiple garments to be supported. Right now I can’t really make an “outfit” using this method, but it will be exciting when I can! :slight_smile: Maybe it’s already in 5.4 GitHub but I don’t know how to look up 5.4 features - at least I can’t find them by googling haha

Can anyone run Chaos Cloth on LINUX?
I in UE5.4.2 same cannot RUN

LogClass: Error: IntProperty FExtractGEOInt::Value is not initialized properly even though its struct probably has a custom default constructor. Module:ChaosFleshNodes File:Public/Dataflow/ChaosFleshImportGEO.h
LogClass: Error: ObjectProperty FAnimNode_MorpheusTransformorph::MorpheusComponent is not initialized properly even though its struct probably has a custom default constructor. Module:Morpheus File:Public/AnimNode_MorpheusTransformorph.h
LogAutomationTest: Error: LogClass: IntProperty FExtractGEOInt::Value is not initialized properly even though its struct probably has a custom default constructor. Module:ChaosFleshNodes File:Public/Dataflow/ChaosFleshImportGEO.h [log]
LogAutomationTest: Error: LogClass: ObjectProperty FAnimNode_MorpheusTransformorph::MorpheusComponent is not initialized properly even though its struct probably has a custom default constructor. Module:Morpheus File:Public/AnimNode_MorpheusTransformorph.h [log]
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: false  [File:./Runtime/Experimental/Dataflow/Core/Private/Dataflow/DataflowGraph.cpp] [Line: 329] 
LogOutputDevice: Error: Error: Missing registered node type (FChaosClothAssetTerminalNode) will be removed from graph on load. Graph will fail to evaluate due to missing node (None).