The experimental Chaos Cloth Panel Editor in 5.3 supports extra constraint options not available in the legacy cloth editor. This document will provide a high-level reference of how these nodes can be used to override existing cloth configs to provide higher fidelity simulation control, especially for VFX/Cinematic and ML applications.
https://dev.epicgames.com/community/learning/tutorials/eKwY/unreal-engine-panel-cloth-constraint-node-reference